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Rise of the Elements Cave system (1st pass)

A cave system level I've been working on for Eleos games.

Lighting has not been implemented yet and some of the colliders and player movement needs tweaking before the level is 100% functional.

I was asked to make a cave system based on a bit of concept art done by another member of the team , the cave system will lead to player to a portal to face the game's first boss. Enemies will be placed at various parts of the cave, specifically in the cave chambers that are more wide open and more accessible for combat to take place.

I built the level itself as well as modelled the rocks used to make the cave. I also created the grass shader and various particle fx seen throughout the level. Water was from the unity asset store: https://assetstore.unity.com/packages/vfx/shaders/urp-stylized-water-shader-proto-series-187485

Cave enterance

Cave enterance

Chamber 1

Chamber 1

Chamber 2

Chamber 2

Chamber 3

Chamber 3

Chamber 4

Chamber 4

Chamber 7

Chamber 7

Chamber 8

Chamber 8

Concept art made by another member of the team who has since left (trying to contact to credit)

Concept art made by another member of the team who has since left (trying to contact to credit)

Rough flythrough of the scene so far