Another level I was asked to make for Eleos games. This one being the tutorial level.
The level still needs lighting once the programmers have implemented the player mechanics and a few things are placeholder assets but the scene is mostly finished in terms of design.
The statues, fire particles and stone textures were made by other team members but the level itself and other assets were made by myself.
The path of the player is as follows:
Spawn in level>climb over small barrier> break wooden barrier>continue through hallway> break bolder barrier> pull level on wall> jump down to show case player damage or back track (undecided by lead currently) > enter when bars have been lowered by lever pull> continue through hallway> dodge falling statues 3 times>enter portal
Quick flythrough