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Rise of the Elements Tutorial level (1st pass)

Another level I was asked to make for Eleos games. This one being the tutorial level.

The level still needs lighting once the programmers have implemented the player mechanics and a few things are placeholder assets but the scene is mostly finished in terms of design.

The statues, fire particles and stone textures were made by other team members but the level itself and other assets were made by myself.

The path of the player is as follows:
Spawn in level>climb over small barrier> break wooden barrier>continue through hallway> break bolder barrier> pull level on wall> jump down to show case player damage or back track (undecided by lead currently) > enter when bars have been lowered by lever pull> continue through hallway> dodge falling statues 3 times>enter portal

Player will start here and climb the small ledge to show the player can climb over small obstacles.

Player will start here and climb the small ledge to show the player can climb over small obstacles.

Player advances forward and sees the way is blocked by bars. Going to the right player can see a wooden barrier they can break to showcase their weak barrier breaker.

Player advances forward and sees the way is blocked by bars. Going to the right player can see a wooden barrier they can break to showcase their weak barrier breaker.

Above the player can see a platform

Above the player can see a platform

Going past the wooden barrier player finds a hallway.

Going past the wooden barrier player finds a hallway.

Player encounters a boulder blocking their path that may be broken, showcasing strong barrier breaker (may change the obstacle to something stronger)

Player encounters a boulder blocking their path that may be broken, showcasing strong barrier breaker (may change the obstacle to something stronger)

Path blocked by bars

Path blocked by bars

Above view of final chamber with blue cubes marking collider for player to enter and trigger statues to fall, showcasing player dodge ability

Above view of final chamber with blue cubes marking collider for player to enter and trigger statues to fall, showcasing player dodge ability

Dodge ability hallway

Dodge ability hallway

Top view of the entire scene

Top view of the entire scene

Quick flythrough